![]() Now that most cataclysmic threats have been dealt with, would they have any reason to return to watch over Tyria? There could be something interesting brewing about seeing them leave when the world wanted their support the most, then coming back when the coast is clear-ish. After Kormir finally peaced out and left us to deal with Balthazar, the humans have had to contend with being truly abandoned by their gods. More of a concept rather than a location. THE GODS RETURNING The Sanctum, via the Guild Wars 2 wiki FAR SHIVERPEAKS via the Guild Wars 2 wikiĪrguably already explored in part with The Icebrood Saga, with the threat of Jormag and Primordius gone, would the Norn and Kodan, as well as the quaggans who’ve made their home in Frostgorge, be able to go back north and reclaim what’s lost? How about the Jotun, the remaining dwarves? We’ve gotten to see a mostly restored Orr, there could be room to rebuild here too. Perhaps this is treading too closely to something like World of Warcraft‘s Shadowlands expansion, though the zone could perhaps see a resurrection (haha) as proper raid wings. Who’s to say we don’t finally go back there after the “prototype” that led us into Guild Wars 2? THE UNDERWORLD The Mad King’s Realm, via the Guild Wars 2 wikiĪfter dying once, why don’t we go back as a living being this time like (presumably) when we hang out with Mad King Thorn? Not even in death can the Commander find peace, for better or worse, and lord knows what exactly the Eater of Souls is. We’ve heard how Ankka took advantage of the Mists’ workings to pursue her nihilistic views and there’s a bounty of magic in there. It wouldn’t be the first time we’ve been here – World v World regulars can also attest to this – but properly exploring this “afterlife”, “multiverse” area could be very exciting. This was the name of a cancelled standalone campaign for the original Guild Wars that would have taken players to Xotecha, not of Tyria, but in the Mists. UTOPIA The Hub of Time concept art by Daniel Dociu, via the Guild Wars wiki Commanders are not known to have peaceful holidays. We also haven’t much contact with the largos, whose homelands are apparently occupied by “horrors”. We already know that Soo-Won was a benevolent Elder Dragon, which would imply something else far less gracious had driven the krait and quaggan away. While Aurene’s not granting us a third generation of aquatic legendary weapons, the depths of the seas are nonetheless an enticing locale. There must have been some advanced magical civilization there, so what did they know about dragon magic? UNENDING OCEANS via the Guild Wars 2 wiki I myself would be glad for more moments to spend with the wonderfully charming Livia should she be willing to grace me with her presence now that she may be able to retire(?). We ourselves did also pursue an Eye of Janthir. The Mursaat are Dead Dead, and so is Caudecus, but the minister did apparently try to secret himself there for reasons as yet unknown. Follow us on Twitter Follow and Tweet us Tweet to OF JANTHIR via the Guild Wars wiki
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